Settings
Appearance
Four controls on one screen: which colour scheme the app uses, how much of a title’s artwork shows through its cards, the palette its surfaces are built from, and the colour on its controls. None of it touches your servers.
Light and dark
Appearance is a menu with three entries — System, Light and Dark.
System is the default. It follows the device, so the app changes when iOS does. Light and Dark pin the app to one of them and leave it there whatever the device is set to.
The two colour choices below are not repeated per appearance. Each carries its own light and dark values, so one pick covers both and there is no second set of choices to make.
Background image opacity
Background image opacity is a slider, with its current value shown as a percentage beside the label. It runs from 0% to 60% in steps of 5%, and it ships at 20%.
It sets how much of a title’s own artwork shows through the cards that carry it. At 0% those cards are plain surfaces and nothing of the poster comes through; at 60% the artwork is unmistakable behind the text. Anywhere in between is a matter of taste.
Artwork is not drawn at all when Reduce Transparency or Increase Contrast is on, so in either of those modes the slider has no effect. The app says so under the control rather than letting you drag a slider that does nothing.
App theme
A list of five, each row showing a swatch split down the middle: its light half on the left, its dark half on the right. You can see what a theme does in the appearance you are not currently in before choosing it.
- Graphite — neutral grey, and the default.
- Ocean — cool and blue-tinted.
- Forest — green-tinted.
- Plum — purple-tinted.
- Sand — warm, towards beige.
The theme sets the surfaces the whole app is built from, in both appearances. It is not a tint laid over the top, so the change reaches every card, sheet and control at once.
Accent colour
Accent colour is a row of seven swatches: Emerald, Ocean, Cobalt, Violet, Rose, Coral and Amber. Emerald is the default. The accent is the colour on controls and links, and on the badge that says a title is Monitored.
Each of the seven carries a separate light value and dark value. That is why the accent stays legible in both appearances rather than being a single colour that goes muddy in one of them.
Accessibility settings
There are none on this screen, and that is deliberate. Managerr follows the system settings instead of offering its own copies of them, so what you set once in iOS Settings applies here without being set again.
Reduce Motion, Reduce Transparency, Increase Contrast and Dynamic Type are all honoured. Under increased contrast or reduced transparency the sculpted surfaces fall back to plain outlines, and the artwork behind cards is dropped.
Status is never carried by colour alone. Downloaded and complete are green, missing and incomplete red, and unaired blue — and each of those sits beside a symbol or a label, so the meaning survives for a reader who cannot separate the colours.
How it ships
Every control on this screen has a default worth returning to if you have wandered.
| Setting | What it changes | Default |
|---|---|---|
| Appearance | Which colour scheme the app uses | System |
| Background image opacity | How much artwork shows through cards, 0–60% | 20% |
| App theme | The surface palette, five choices | Graphite |
| Accent colour | The tint on controls and links, seven choices | Emerald |